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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Adrian Dixon
The Scope Gallente Federation
68
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Posted - 2012.11.24 13:56:00 -
[1] - Quote
When you save bookmaks can the foler dropdown default to the top of the 'personal' tree rather than the last folder you saved a bookmark too?
Our corp bookmarks folder would get full fast because a lot of members would not notice the folder option automaticaly defaults to the last folder you saved in not your personal folder. Also on a personal level I keep saving bookmarks in the wrong place. |
Adrian Dixon
The Scope Gallente Federation
70
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Posted - 2012.11.26 18:03:00 -
[2] - Quote
In missions when npc ships spawn why not add some kind of visual effect? Like the cyno effect. |
Adrian Dixon
The Scope Gallente Federation
73
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Posted - 2012.11.26 23:06:00 -
[3] - Quote
In station I would find a refinery hangar tab usefull. So there would be 'Ships' 'Items' and 'Refinery' This would help me because it is difficult to go through your items hangar ctrl-click everything you would like to refine or scroll through the refinery window ticking stuff. One wrong click or drag and its a house of cards you have to start again. If I could gradually put items into a refinery hangar then simply 'sellect all' that would be much smoother.
Currently I dump all items to be refined into a station container then drag them out but that is still an awkward process, plus theres a lot of lag moving large numbers of items that way.
I would also like the Ship hangar to be split up into two seperate hangars, Assembled Ships and Unassembled Ships. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
121
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Posted - 2012.12.29 13:56:00 -
[4] - Quote
I think the right click menu's could do with some colour.
Jump, Activate Gate and Enter Wormhole could be one colour
Corp Bookmarks could be another colour Personal bookmarks
I prefix my personal bookmark folders with > and corp folders with >> that helps distinguish between the two greatly colour would be even better |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
122
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Posted - 2013.01.28 20:49:00 -
[5] - Quote
In the overview when you have a lot of pilots on grid it would be nice to have a easy way to find a pilot in the overview.
Why not have a jumpto function like that used on country selection fields in on we based registration pages.
I want to find Soundwave, I click the overview to focus on it then push the S key and the overview scrolls down to the first player who's name starts with S, That would be ok when the overview is sorted by player name. When the overview is sorted in other ways pressing S could take you to the first S in the list and cycle through them all.
Or have a search box at the top just like the ones in inventory,. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
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Posted - 2013.02.17 17:19:00 -
[6] - Quote
In a fleet when someone makes an armour or shield request I think it would be nice to have the EHP bars for that character shown in the fleet broadcast window next to the players name much like the watchlist or drone window shows EHP bars.
I think this makes sense because if you where transmiting a request for repairs you would also include the information as to your current health status. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
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Posted - 2013.02.17 17:33:00 -
[7] - Quote
The watch list would benifit from the ability to either colour the background of each person in your watchlist or add dividers to the list.
I would use the colour or divider to seperate players varying roles into groups.
I know you can drag entries but some kind of grouping would be great.
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
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Posted - 2013.02.17 22:30:00 -
[8] - Quote
The ability to properly add corp and alliance standings against the four militia Factions from faction warfare. This would be handy when flying mixed fleets of faction warfare members and non- faction warfare members. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
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Posted - 2013.02.23 13:18:00 -
[9] - Quote
If you lock something that is not set to show in your overview profile, I think it would be nice if that locked item showed in your overview until it was unlocked. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
127
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Posted - 2013.03.15 21:32:00 -
[10] - Quote
Some new and varying wreck models would be nice, the pile of scafolding poles is a bit pants. |
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
130
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Posted - 2013.04.07 19:13:00 -
[11] - Quote
Make a mega station model for Jita trade hub, something mind blowing. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
131
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Posted - 2013.04.14 09:43:00 -
[12] - Quote
Ive asked this before somewhere. Can you make the pod remember the name you give it. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
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Posted - 2013.04.16 20:50:00 -
[13] - Quote
I think it would be very convenient if we could add two skills to the skill queue no matter what other conditions there where.
It would help with your planned skill queue ending awkwardly in real life. Say I wanted to train a skill that was 1day 2hours long then another skill 7 days long but I dont have access to a the computer for two days. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
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Posted - 2013.06.07 21:32:00 -
[14] - Quote
On the watchlist I would like to be able to add dividers or customizeable background colours per player entry. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
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Posted - 2013.06.13 08:58:00 -
[15] - Quote
In the contact and places window on the contacts tab the table of contacts would benifit greatly from corp and alliance displayed per row with the ability to sort your contacts by corp or alliance.
It would also be nice to have the ability to import contacts to the watchlist from a text file .csv file |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
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Posted - 2013.06.15 12:33:00 -
[16] - Quote
When you put anything into your station hangers they should automaticaly repackage if not damaged or contain other items. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
134
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Posted - 2013.08.10 10:52:00 -
[17] - Quote
Autopilot Route Planner I think the autopilot info panel would benifit from the addition of some small red text telling you how many systems you have on avoid list then when you right click that red text you have the option to at least clear the list. And perhaps have under that the closest 10 systems listed with the option to remove. This would present more information to the player and save having to open windows unnecessarily.
Here is a small example:
http://i.imgur.com/tRuEWux.jpg
Agent Locator EVE Mails The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.
My Wars The my wars pages under corporation window and the War History Tab in alliance/corp information screens would benifit from a restructure. The rows could be arranged as shown bellow. The entity you are at war with should always be in the same place in the list, In my idea I have put them on the left.
Target | Why The Target exists | Start Time + Date | End Time + Date
Example;
Death Alliance 1 | You Declared war against | Start 10-08-2013 - 16:42 | End 17-08-2013 - 16:42
Random No-hope corp | Asissted - Death Alliance 1 | Start 15-08-2013 - 11:45 | End 17-08-2013 - 16:42
Fluffy Carebears | Joined Alliance - Death Alliance 1 During an Active War | Start 15-08-2013 - 15:21 | End 17-08-2013 - 15:21
[*] Merc Wanabeeee's | Declared War Against You | Start 11-08-2013 - 01:05 | End 18-08-2013 - 01:05 |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
134
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Posted - 2013.08.20 18:18:00 -
[18] - Quote
When docking then quickly undocking from a station, can you please fix the message that says "please wait 1 second before undocking" instead just undock me one second later |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
134
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Posted - 2013.08.20 21:53:00 -
[19] - Quote
In the people and places window under contacts and under the Lables section there could be a "Un-labeled Contacts" selection. This would only show characters on your watchlist that are unlabled. Making it easier to find any unlabeled contacts you have and lable them properly. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
141
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Posted - 2013.11.23 11:23:00 -
[20] - Quote
I have 4 changes I would really like to see that didn't make it into Rubicon;
1. When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select one of your saved overview profiles.
2. Locked target icons stop automatically shuffling when a ship is destroyed or unlocked.
3. The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.
4. When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and changes its size to default. This is a very clumsy behaviour I would like to see the camera remain focused where it is until I choose something
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Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
149
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Posted - 2014.01.01 12:44:00 -
[21] - Quote
There should be an option to have the stargates and stations ON your autopilot route, show in all your overview tabs when those objects have not been added to your overview profile. The stargates and stations that are not in your route can remain hidden. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
149
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Posted - 2014.01.01 12:53:00 -
[22] - Quote
When adding a contact there should be a few more options in the popup window. A tick box menu that lets your select your contacts labels. Currently you have to add labels after the contact has been added which means opening more windows.
I would also like to be able to show all contacts without a label.
Also when adding a contact as a fleet boss you have to refresh the advert its extremely annoying especially since you get a popup tiwice. Where you have the option for free move you could have an option for always automatically renew fleet adverts. That would be nice for a lot of reasons actually. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
150
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Posted - 2014.02.16 20:29:00 -
[23] - Quote
Fleet Finder Update... Fleet Finder Update...
When the fleet boss adjust his own standings, the fleet advert is removed with 2x popups asking if you would like to renew. This behaviour is highly annoying when adding new contacts. I understand why it happens because they contacts standing is considered for fleets.
If this could be changed so that either the advert is automatically renewed when the Boss changes standings or The fleet will consider the standings when the advert was last renewed without closing the advert, so in effect the fleet stays up but the boss has to renew the advert for the changes in standings to take effect. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
151
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Posted - 2014.03.08 23:24:00 -
[24] - Quote
On the watchlist can we have a right click option to sort names alphabetically and perhaps sort by range. I would like this as a logi pilot. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
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Posted - 2014.03.15 08:59:00 -
[25] - Quote
Under Character Information screen and Employment history could we have the number of days a player has been in each corp listed at the end of each row. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
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Posted - 2014.04.20 11:45:00 -
[26] - Quote
I have noticed a small problem with the Autopilot, System, Incursion, info boxes in the top left of your screen.
At the end of the title they have a rectangular area of activation that extends far beyond the text this is a problem because; - when trying to move the camera I sometimes click this area and nothing happens. - when I double click in space to manually fly it just opens and closes that box. - when I try to select a in space bracket under that box it just clicks the box.
What makes this problem worse is the background highlight only showing the width of this box is only shown when you mouse over it so you cant have a proper idea of its position until it is too late.
Here is a screenshot showing how overly wide the activation box is compared to the text 'Route'
http://i.imgur.com/yILRnVZ.jpg
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